Warlock soul of the forgotten3/24/2024 ![]() ![]() The image of a massive, see-through tentacle surrounding all members of a party and deflecting projectiles is an evocative one, to say the least. Tentacle of the Deeps is already a solid ability, but Guardian Coil makes it even better, especially for a group of adventurers fighting in close quarters with enemies surrounding them. Upon reaching 10th level, the damage reduced by the tentacle increases to 2d8. Activating this ability requires a reaction, and the warlock can select their target and choose to reduce the damage to that creature by 1d8. Now, the tentacle can defend both the warlock as well as any other creature within 10 feet of it that takes damage. ![]() This 6th level feature modifies Tentacle of the Deeps. What if the warlock is trying to interrogate a drow who only speaks Undercommon? They might not be able to understand each other, but if there’s a pool nearby, all they need to do is take a dive! (On that note, while the Fathomless warlock can breathe underwater, there’s no guarantee that the other creature can, so care should be taken to avoid unintentionally drowning someone!) Guardian Coil Since this ability specifies that both parties simply need to be submerged in order to understand each other, it also opens up ridiculous roleplay possibilities. It would also allow a Fathomless warlock to chat up all manner of sea life a la Aquaman. This reminds me of the 1989 sci-fi film The Abyss, where a group of submarine operators attempt to communicate with a watery alien. But more interestingly, Oceanic Soul enables the warlock to understand the speech of any creature as long as both parties are submerged. This 6th level ability confers resistance to cold damage, which is always welcome. It’s only appropriate that a subclass relying so heavily upon the ocean should offer underwater breathing, and considering that even tritons only have a base swimming speed of 30 feet, Gift of the Sea is a good boost. Gift of the SeaĪnother 1st level feature, Gift of the Sea gives the warlock a swimming speed of 40 feet and the ability to breathe underwater. Since the summoned tentacle is spectral and cannot be targeted by enemies, this makes it a go-to ability in a fight. Though Tentacle of the Deeps lacks the damage scaling of a cleric’s spiritual weapon, it’s almost a near-copy otherwise, and makes up for its decreased damage with a 10 foot range. Upon reaching 10th level, the tentacle’s damage bumps up to 2d8. Warlocks can use their bonus action to move the tentacle up to 30 feet and repeat the attack. Upon creating the tentacle, warlocks can make a melee attack against a creature within 10 feet, dealing 1d8 cold damage on a successful hit and reducing the foe’s speed by 10 feet until the start of the warlock’s next turn. The tentacle lasts for 1 minute and can be summoned a number of times equal to the warlock’s proficiency bonus, with all expended uses regained after a long rest. Spell LevelĬontrol water, summon elemental (water only a spell in chapter 3)īigby’s hand (appears as a tentacle), cone of coldĪt 1st level, the Fathomless warlock can summon a 10-foot-long spectral tentacle at any point within 60 feet. ![]() Bigby’s hand, which manifests as a Large tentacle instead of a hand, is a fun choice that leans into this subclass’ aquatic theme. Lightning bolt and cone of cold are excellent offensive spells, while summon elemental can come in handy if your party needs a water elemental to soak up damage. Among these, thunderwave, gust of wind, sleet storm, and control water are all useful options for taking control of the battlefield. Warlocks who choose the Fathomless gain access to spells largely related to water or the thunderous storms of the ocean. The Fathomless features Expanded Spell List This patron can take on a myriad of forms, ranging from a godly dragon turtle to a tentacled monstrosity with an unpronounceable name, venerated by kuo-toa cultists! Click below to learn more: Warlocks attracted to this diverse selection of beings should look toward the Fathomless subclass, which is offered in Tasha's Cauldron of Everything. Gentle giants like whales can inspire awe in a swimmer, while the denizens of the deepest depths might cause one’s skin to crawl. The ocean is a realm of both beauty and terror. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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